๐ค About Me
I'm Daniel Henrique, I have over 5 years of experience architecting solutions for a wide range of problems and helping teams unlock new knowledge. I am a full-stack developer with a specialization in C# and general performance optimizations. I have led a team that worked on implementing new components in Avalonia UI, and I have helped multiple teams deliver new features using a variety of technologies, ranging from desktop applications to Android, macOS, and web applications. Technologist in Systems Analysis and Development, EF SET English Certificate 70/100 (C1 Advanced).
๐ก Skills
- Languages: C++, C#, Python, Java
- Graphics: OpenGL
- Engines: Unity, Godot, my custom game engine
- Tools: Git, Blender, CMake, Rider, Clion
- Management: Jira, Azure boards, Trello, Asana, Clickup
โ What I Do
I build games and help ideas come true โ I enjoy every part of the process.
๐ฟ Interests
Game engine architecture, graphics programming, game design, software development in general, optimizations.
๐ฌ Contact
Want to get in touch? You can find me on:
